vGPUs and vMotion, why the long stun times?
vGPUs and vMotion, why the long stun times?
Advertise here with BSA Last week one of our engineers shared something which I found very interesting. I have been playing with Virtual Reality technology and NVIDIA vGPUs for 2 months now. One thing I noticed is that we (VMware) introduced support for vMotion in vSphere 6.7 and support for vMotion of multi vGPU VMs in vSphere 6.7 U3. […]
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